Play to earn

Winning mini-games

The furniture and clothes in Harmonia each have a daily probability of causing a "joystick resource" to appear on the map. This probability depends on their values and states. Only the objects in the scene (that are visible on the map) produce mini-games, those remaining in the inventory do not.
💡 How is calculated this probability?
Value: The value of the item, calculated by adding the value of its components.
MaxValue: Value of the most expensive item.
ProbaMaxSpawnGame: probability that a game appears, under the condition the item is in perfect condition.
Strength: Number of in-game days needed to totally damage an item, decreasing the probability of generating a game to zero.
Each item has a minimum life of 7 days and a maximum of 1 month in game.
EffectiveStrength: If an item has a strength of 20 days in game, and you are on day 15, this value is 5
EffectiveStrengthPourcent: EffectiveStrength /Strength
ProbaSpawnGameApplicated = ProbaMaxSpawnGame * EffectiveStrengthPourcent
If you have a piece of furniture that causes a joystick to appear and you find it, then a one minute mini-game will start. If you win, then you will be rewarded with 30 fGmX or 3HmX.
Only out-of-inventory furniture and clothing can generate mini-games. Furniture can only be placed inside Goya's house, and clothes on Goya himself. So you have to optimize your house decoration and your look to maximize your chances to win fGmX or HmX with mini-games.

Examples of game generation probabilities for different items

items
State
Probability mini game
remaining days
fHmX to repare
chestnut pouffe
88,89%
8,62%
8 days
3
lava lamp
0,00%
0,00%
0 day
2
croissant chair
100,00%
61,5%
19 days
0
mother-of-pearl bathtub
100,00%
22,00%
11 days
0
monocle
14,29%
0,30%
1 day
1

Staking in cooperatives

Each NPC has a co-op related to its function in the game. When you stake GmX with an NPC, you get 1% of your deposit amount per week in game (7 days in game = 1H45). The days you are not logged in do not count. In order to preserve the balance of the system, it is not possible to stake more than 10,000 GmX in a single cooperative.

Carrying out actions

If you have staked with an NPC, then you have unlocked the ability to earn fGmX or HmX from the action associated with that NPC. Each NPC is linked to an action in the game. Depending on the amount of GmX staked, you have a greater or lesser chance of earning fmX or HmX by performing the action. Some time-consuming actions are not related to the amount staked. In this case, as long as there is GmX staked, the action produces fGmX/HmX.
💡 How is this chance calculated?
R: a random integer between 0 and 500.
Coop: Your GmX staked in the co-op.
Staking more than 500 GmX will not gives you additionnal benefits. If you staked more than 500, Coop= 500.
If coop is higher than R, then the action is rewarded with fGmX/HmX.

NPCs and actions

NPCs
Co-op
Actions
Max chance
Reward
Byzance
The negotiators
You trade resources with Byzance, he makes a mistake in giving change. (max 10/day)
12,5%
1
Gaudi
The mighty builders
You build a new building, the NPC thanks you with HmX.(max1/week)
100%
50
Argos
The valiant Trainers
You make a quest for an animal, it does not produce its resource but HmX.
25%
5
Demet
The hardworking gardeners
You have planted some vegetables, and it is a HmX that has grown.
12,5%
1
Abry
The talented craftsmen
You bought a fishing rod from Abry, and you fished some HmX.
5%
1
Chanelle
The elegant Stylists
You opened the cupboard to change, and some HmX fell out. (max 10/day)
5%
1
Gretto
The generous de-polluters
You brought a detritus to Gretto, he didn't have a USB key to thank you, he gives you HmX.
15%
3

Lottery

Every week (real life), lottery tickets are sold: 1 type per NPC. This lottery ticket gives you a chance to win an NFT with a print run of 52 instances.
Tickets can be purchased with GmX or HmX (in-game).
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Outline
Winning mini-games
Staking in cooperatives
Carrying out actions
NPCs and actions
Lottery