Harmonia: Goya's Land is a 3rd person game. The camera axis is fixed like in Animal Crossing.
In most farming games, the camera is God Game, but this is not the case in Harmonia: Goya's Land. First of all, games like Hay Day do not have an avatar, and secondly, they are games with a strong management/strategy component. It is, therefore, appropriate to have a global view of one's operations, this allows a certain form of omniscience, cold analysis, hindsight, but can we talk about immersion? Are we emotionally attached to our chickens in Hay Day? Do we feel like we are part of this world, or just cleverly running it? In contrast, in a life simulation game such as Animal Crossing New Horizon, the camera is closer to the ground. It's harder to get a mental picture of the island, which looks bigger, and we are also more easily surprised by things that the camera angle doesn't allow us to anticipate. Our intentions are somewhere between those of Animal Crossing and Hay Day, so our camera is also a happy middle ground to give you a real look at your NFTs but also, to give you some overview of the big map.
When you're tending your animals, or performing particular actions (such as fishing), the camera zooms in to increase immersion and foster attachment to your animals.
The player controls Goya, a mouse that walks, collects resources, looks after animals, gardens, fishes and interacts with the NPCs of the universe.
Goya's Land is controlled by intuitive touch for an immediate learning experience. It is also the most suitable control method for mobile media.