Have you ever wondered why so few Web3 games are sustainable? The pattern is always the same: a whitepaper, a big marketing effort, a few drops and an IDO, followed by a short period of play that leads to a collapse of the token and the end of the project. The few games that resist this fate are the behemoths of the field, and even they struggle to keep their heads above water.
The answer is simple: all players invest money to make money, and there is no such thing as magic money, so where someone wins a dollar, one or more other people lose that dollar. The losers fund the winners and the developers pay themselves in the process. And what differentiates the winners from the losers? The skills ? The involvement in the project? No, it's when you enter the system that counts. The earlier you get in, the more likely you are to be profitable. The last to enter the system quickly find themselves with an empty reward pool, and the NFT items they bought in order to access this pool are no longer of any use, and their value downs to almost zero.
We don't mind this system, there is something for everyone, but we have to admit that the classic Web3 economy is not designed to work in the long term and that it will always be a part of the player investors who will pay the bill.
So what is the solution? How can we guarantee a stable, reliable economy in which no one feels unfairly harmed?
"All gamers invest money to make money": this is not true. P2E players have an investor approach, but hundreds of millions of people every day pay to play games without expecting to get a cent. These people don't feel cheated, and they aren't: they are promised an entertainment service, and the product delivers on that promise.
The solution therefore lies in creating a symbiosis between players who pay for entertainment, and player-investors who aim for profitability.
This requires meeting the requirements of Web2: a real game of entertainment whose interest goes beyond P2E considerations.
"Wherever someone earns a dollar, one or more people lose that dollar".
This means two things: Web2 players spend money, and that money is partly redistributed.
This represents a loss of revenue for the studio, and that is normal.
One of the criticisms that is made of Web3 games by Web2 studios is that they do not want a system that distributes their hard-earned money.
The truth is that the video game industry today is sclerotic around very large studios and to expect to compete with them is unreasonable. So let's not do it. Let's propose something else, let's position ourselves on a different credo, let's consider new perspectives.
Yes, we are redistributing profits, it is a loss of earnings for us, but it also redefines the relationship between the studio and the players. These new players are stakeholders in the project, halfway between users and shareholders. They are being asked for more, isn't it fair that they get their share? We think so, because our community supports us, defends us, suggests ideas, alerts us, helps us to question ourselves. Our community is part of our team, and all work deserves to be paid for. And this remuneration must come directly from our profits, not from the uncertain fluctuation of a token.
Each month we will add up everything we have received: integrated purchases, drops, advertising, subscriptions. From this we subtract our operating costs (salaries, charges, etc.). We divide the rest into 3 separate funds: the security fund, the L3V3L fund, and the players' fund. We deposit this USDC in a Wallet (the reward pool) and provide you with an online tool to swap your playfully won Sorgho for this USDC.
A question arises: As a player, is it possible that I arrive too late, when the reward pool is empty, even if I have Sorgho to swap?
The answer is yes, it is possible, but unlike the classic Web3 system, this pool is topped up every month and gets bigger and bigger as the profits increase. However, for those who do not wish to risk this frustration, we offer a subscription: "Byzance shareholders". Subscribers access the reward pool 1 day earlier than non-subscribers and can automatically swap their Sorgho within the limits of their subscriptions and Sorgho accounts.