Earnings

The furniture and clothes in Harmonia each have a daily probability of causing a "joystick resource" to appear on the map. This probability depends on their values and states. Only the objects in the scene (that are visible on the map) produce mini-games, those remaining in the inventory do not.
💡 How is calculated this probability?
Value: The value of the item, calculated by adding the value of its components.
MaxValue: Value of the most expensive item.
ProbaMaxSpawnGame: probability that a game appears, under the condition the item is in perfect condition.
Strength: Number of in-game days needed to totally damage an item, decreasing the probability of generating a game to zero.
Each item has a minimum life of 7 days and a maximum of 1 month in game.
EffectiveStrength: If an item has a strength of 20 days in game, and you are on day 15, this value is 5
EffectiveStrengthPourcent: EffectiveStrength /Strength
ProbaSpawnGameApplicated = ProbaMaxSpawnGame * EffectiveStrengthPourcent
If you have a piece of furniture that causes a joystick to appear and you find it, then a one minute mini-game will start. If you win, then you will be rewarded with 30 Sorgho or 3 Chronolyx.
Only out-of-inventory furniture and clothing can generate mini-games. Furniture can only be placed inside Goya's house, and clothes on Goya himself. So you have to optimize your house decoration and your look to maximize your chances to win Sorgho or Chronolyx with mini-games.
items | State | Probability mini game | remaining days | fruits value to repare |
---|---|---|---|---|
chestnut pouffe | 88,89% | 8,62% | 8 days | 120 (like 3 apples) |
lava lamp | 0,00% | 0,00% | 0 day | 80 (like 2 apples) |
croissant chair | 100,00% | 61,5% | 19 days | 0 |
mother-of-pearl bathtub | 100,00% | 22,00% | 11 days | 0 |
monocle | 14,29% | 0,30% | 1 day | 40 (like 1 apple) |


If you have staked with an NPC, then you have unlocked the ability to earn Sorgho or Chronolyx from the action associated with that NPC. Each NPC is linked to an action in the game. Depending on the amount of Thino staked, you have a greater or lesser chance of earning Sorgho or Chronolyx by performing the action. Some time-consuming actions are not related to the amount staked. In this case, as long as there is Sorgho staked, the action produces Sorgho/Chronolyx.
💡 How is this chance calculated?
A player can stak up to 10,000 Thino in a co-op.
If a player has staked 5000 Thino in a cooperative, he has a 100% of StakingChance for this action.
The minimum StakingChance without staking is 5%.
The chance of an action being rewarded in Sorgho/Chronolyx is MaxChance *StakingChance .
NPCs | Co-op | Actions | Max chance | Reward |
---|---|---|---|---|
Byzance | The negotiators | You trade resources with Byzance, he makes a mistake in giving change. (max 10/day) | 12,5% | 1 |
Gaudi | The mighty builders | You build a new building, the NPC thanks you with Sorgho/Chronolyx.(max1/week) | 100% | 50 |
Argos | The valiant Trainers | You make a quest for an animal, it does not produce its resource but Sorgho/Chronolyx. | 25% | 5 |
Demet | The hardworking gardeners | You have planted some vegetables, and it is a Sorgho/Chronolyx that has grown. | 12,5% | 1 |
Abry | The talented craftsmen | You bought a fishing rod from Abry, and you fished some Sorgho/Chronolyx. | 5% | 1 |
Chanelle | The elegant Stylists | You opened the cupboard to change, and some Sorgho/Chronolyx fell out. (max 10/day) | 5% | 1 |
Gretto | The generous de-polluters | You brought a detritus to Gretto, he didn't have a USB key to thank you, he gives you Sorgho/Chronolyx. | 15% | 3 |

Every week (real life), lottery tickets are sold: 1 type per NPC. This lottery ticket gives you a chance to win an NFT.
Tickets can be purchased with fruits (in-game).
Last modified 1yr ago